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Старый 05.05.2009, 18:48   #25
Рыцарь
 
Аватар для TAMBIK
 
Регистрация: 03.03.2009
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TAMBIK на пути к лучшему
По умолчанию

поправил под ХБ
мож на дырявых серваках прокатит
delphi Код:
// Скрипт помогающий учить скилы, учится сразу максимальный уровень скила. // Чтобы использовать скрипт, начните диалог с НПЦ у которого учите скилы и // введите в ПАTИ чат букву s // Автор: TechnoWiz@rd // Версия: 0.1 var Bypass: String; ObjectID, ActionID, Status: Integer; const HTML='<html><body><center>'+ '<font color="LEVEL">Автор: TechnoWiz@rd/</font>'+ '<font color="LEVEL">/правка под ХБ -TAMBIK-</font>'+ '<button value="Buffs" action="bypass -h buf" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '<button value="Dance / Song" action="bypass -h dance" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '<button value="Пасивки" action="bypass -h passive" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '<button value="Скилы мобов" action="bypass -h moob" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '<button value="Скилы эпик бижи" action="bypass -h epic" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '<button value="Другие скилы" action="bypass -h other" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; const HTML_BUFF='<html><body><center>'+ '<font color="LEVEL">Бафы:</font>'+ '<a action="bypass -h WW">Wind Walk</a>'+ '<a action="bypass -h Shield">Shield</a>'+ '<a action="bypass -h Might">Might</a>'+ '<a action="bypass -h Bless Shield">Bless Shield</a>'+ '<a action="bypass -h Death Whisper">Death Whisper</a>'+ '<a action="bypass -h Guidance">Guidance</a>'+ '<a action="bypass -h Mental Shield">Mental Shield</a>'+ '<a action="bypass -h Bless the Body">Bless the Body</a>'+ '<a action="bypass -h Bless the Soul">Bless the Soul</a>'+ '<a action="bypass -h Concentration">Concentration</a>'+ '<a action="bypass -h Focus">Focus</a>'+ '<a action="bypass -h Haste">Haste</a>'+ '<a action="bypass -h Magic Barrier">Magic Barrier</a>'+ '<a action="bypass -h Acumen">Acumen</a>'+ '<a action="bypass -h Berserker Spirit">Berserker Spirit</a>'+ '<a action="bypass -h Kiss of Eva">Kiss of Eva</a>'+ '<a action="bypass -h Regeneration">Regeneration</a>'+ '<a action="bypass -h Empower">Empower</a>'+ '<a action="bypass -h Wild Magic">Wild Magic</a>'+ '<a action="bypass -h Resist Shock">Resist Shock</a>'+ '<a action="bypass -h Agility">Agility</a>'+ '<a action="bypass -h Decrease Weight">Decrease Weight</a>'+ '<a action="bypass -h Advanced Block">Advanced Block</a>'+ '<a action="bypass -h Elemental Protection">Elemental Protection</a>'+ '<a action="bypass -h Arcane Protection">Arcane Protection</a>'+ '<a action="bypass -h Divine Protection">Divine Protection</a>'+ '<a action="bypass -h Prophecy of Fire">Prophecy of Fire</a>'+ '<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; const HTML_DANCE='<html><body><center>'+ '<font color="LEVEL">Танцы / Сонги:</font>'+ '<font color="LEVEL">[ Танцы ]</font>'+ '<a action="bypass -h Dance of Fire">Dance of Fire</a>'+ '<a action="bypass -h Dance of Light">Dance of Light</a>'+ '<a action="bypass -h Dance of Inspiration">Dance of Inspiration</a>'+ '<a action="bypass -h Dance of Mystic">Dance of Mystic</a>'+ '<a action="bypass -h Dance of Concentration">Dance of Concentration</a>'+ '<a action="bypass -h Dance of Warrior">Dance of Warrior</a>'+ '<a action="bypass -h Dance of Fury">Dance of Fury</a>'+ '<a action="bypass -h Dance of Earth Guard">Dance of Earth Guard</a>'+ '<a action="bypass -h Dance of Protection">Dance of Protection</a>'+ '<a action="bypass -h Dance of Aqua Guard">Dance of Aqua Guard</a>'+ '<a action="bypass -h Dance of Vampire">Dance of Vampire</a>'+ '<a action="bypass -h Dance of Medusa">Dance of Medusa</a>'+ '<a action="bypass -h Dance of Siren">Dance of Siren</a>'+ '<font color="LEVEL">[ Сонги ]</font>'+ '<a action="bypass -h Song of Warding">Song of Warding</a>'+ '<a action="bypass -h Song of Invocation">Song of Invocation</a>'+ '<a action="bypass -h Song of Wind">Song of Wind</a>'+ '<a action="bypass -h Song of Hunter">Song of Hunter</a>'+ '<a action="bypass -h Song of Life">Song of Life</a>'+ '<a action="bypass -h Song of Earth">Song of Earth</a>'+ '<a action="bypass -h Song of Water">Song of Water</a>'+ '<a action="bypass -h Song of Flame Guard">Song of Flame Guard</a>'+ '<a action="bypass -h Song of Vitality">Song of Vitality</a>'+ '<a action="bypass -h Song of Storm Guard">Song of Storm Guard</a>'+ '<a action="bypass -h Song of Vengeance">Song of Vengeance</a>'+ '<a action="bypass -h Song of Meditation">Song of Meditation</a>'+ '<a action="bypass -h Song of Renewal">Song of Renewal</a>'+ '<a action="bypass -h Song of Champion">Song of Champion</a>'+ '<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; const HTML_PASSIVE='<html><body><center>'+ '<font color="LEVEL">Пасивные скилы:</font>'+ '<a action="bypass -h Armor Mastery">Armor Mastery</a>'+ '<a action="bypass -h Robe Mastery">Robe Mastery</a>'+ '<a action="bypass -h Light Armor Mastery">Light Armor Mastery</a>'+ '<a action="bypass -h Heavy Armor Mastery">Heavy Armor Mastery</a>'+ '<a action="bypass -h Weapon Mastery">Weapon Mastery</a>'+ '<a action="bypass -h Boost HP">Boost HP</a>'+ '<a action="bypass -h Boost Mana">Boost Mana</a>'+ '<a action="bypass -h Fast HP Recovery">Fast HP Recovery</a>'+ '<a action="bypass -h Fast Mana Recovery">Fast Mana Recovery</a>'+ '<a action="bypass -h Anti Magic">Anti Magic</a>'+ '<a action="bypass -h Magic Resistance">Magic Resistance</a>'+ '<a action="bypass -h Quick Recovery">Quick Recovery</a>'+ '<a action="bypass -h Fast Spell Casting">Fast Spell Casting</a>'+ '<a action="bypass -h Critical Chance">Critical Chance</a>'+ '<a action="bypass -h Critical Power">Critical Power</a>'+ '<a action="bypass -h Quick Step">Quick Step</a>'+ '<a action="bypass -h Esprit">Esprit</a>'+ '<a action="bypass -h Acrobatic Move">Acrobatic Move</a>'+ '<a action="bypass -h Boost Attack Speed">Boost Attack Speed</a>'+ '<a action="bypass -h Boost Evasion">Boost Evasion</a>'+ '<a action="bypass -h Boost Breath">Boost Breath</a>'+ '<a action="bypass -h Final Fortress">Final Fortress</a>'+ '<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; const HTML_MOOB='<html><body><center>'+ '<font color="LEVEL">Скилы мобов:</font>'+ '<a action="bypass -h P. Atk. Modifiers">P. Atk. Modifiers</a>'+ '<a action="bypass -h M. Atk. Modifiers">M. Atk. Modifiers</a>'+ '<a action="bypass -h P. Def. Modifiers">P. Def. Modifiers</a>'+ '<a action="bypass -h M. Def. Modifiers">M. Def. Modifiers</a>'+ '<a action="bypass -h Strong Resistance to P.Atk">Strong Resistance to P.Atk</a>'+ '<a action="bypass -h Resist M.Atk">Resist M.Atk</a>'+ '<a action="bypass -h Resist Archery">Resist Archery</a>'+ '<a action="bypass -h Resist Physical Attack">Resist Physical Attack</a>'+ '<a action="bypass -h Resist Dagger">Resist Dagger</a>'+ '<a action="bypass -h Resist Two-handed Weapons">Resist Two-handed Weapons</a>'+ '<a action="bypass -h Resist Swords">Resist Swords</a>'+ '<a action="bypass -h Resist Dual-Sword Weapons">Resist Dual-Sword Weapons</a>'+ '<a action="bypass -h Resist Blunt Weapons">Resist Blunt Weapons</a>'+ '<a action="bypass -h Resist Hand-to-hand Weapons">Resist Hand-to-hand Weapons</a>'+ '<a action="bypass -h Resist Mental Derangement">Resist Mental Derangement</a>'+ '<a action="bypass -h Resist Paralysis">Resist Paralysis</a>'+ '<a action="bypass -h Resist Pole Arm">Resist Pole Arm</a>'+ '<a action="bypass -h Resist Sacred Attack">Resist Sacred Attack</a>'+ '<a action="bypass -h Resist Dark Attack">Resist Dark Attack</a>'+ '<a action="bypass -h Resist Hold">Resist Hold</a>'+ '<a action="bypass -h Resist Sleep">Resist Sleep</a>'+ '<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; const HTML_EPIC='<html><body><center>'+ '<font color="LEVEL">Скилы эпик бижи:</font>'+ '<a action="bypass -h Earring of Antharas">Earring of Antharas</a>'+ '<a action="bypass -h Earring of Orfen">Earring of Orfen</a>'+ '<a action="bypass -h Earring of Zaken">Earring of Zaken</a>'+ '<a action="bypass -h Necklace of Valakas">Necklace of Valakas</a>'+ '<a action="bypass -h Ring of Baium">Ring of Baium</a>'+ '<a action="bypass -h Ring of Core">Ring of Core</a>'+ '<a action="bypass -h Ring of Queen Ant">Ring of Queen Ant</a>'+ '<a action="bypass -h Frintezza''s Necklace">Frintezza''s Necklace</a>'+ '<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; const HTML_OTHER='<html><body><center>'+ '<font color="LEVEL">Другие скилы:</font>'+ '<a action="bypass -h Party Recall">Party Recall</a>'+ '<a action="bypass -h Return">Return</a>'+ '<a action="bypass -h Resurrection">Resurrection</a>'+ '<a action="bypass -h Summon Friend">Summon Friend</a>'+ '<a action="bypass -h Dash">Dash</a>'+ '<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+ '</center></body></html>'; Procedure ShowHTML( _html : string ); begin    buf:=#$19;    WriteD(5);    WriteS(_HTML);    SendToClient; end; Procedure LearnSkill( skillId : integer; level : integer ); begin   buf:=#$7C;   WriteD(skillId);   WriteD(level);   WriteD(0);   SendToServer;   delay(100); end; begin   if FromClient and (pck=#$49#$73#$00#$00#$00#$03#$00#$00#$00) then     begin           ShowHTML(HTML);     end;   if FromClient and (pck[1]=#$23) then   begin       Bypass:=ReadS(2);       case Bypass of       'main'    : ShowHTML(HTML);       'buf'     : ShowHTML(HTML_BUFF);       'dance'   : ShowHTML(HTML_DANCE);       'passive' : ShowHTML(HTML_PASSIVE);       'moob'    : ShowHTML(HTML_MOOB);       'epic'    : ShowHTML(HTML_EPIC);       'other'   : ShowHTML(HTML_OTHER);       { Бафы }       'WW'                   : begin LearnSkill( 1204, 2 );  ShowHTML(HTML_BUFF); end;       'Shield'               : begin LearnSkill( 1040, 3 );  ShowHTML(HTML_BUFF); end;       'Might'                : begin LearnSkill( 1068, 3 );  ShowHTML(HTML_BUFF); end;       'Bless Shield'         : begin LearnSkill( 1243, 3 );  ShowHTML(HTML_BUFF); end;       'Death Whisper'        : begin LearnSkill( 1242, 3 );  ShowHTML(HTML_BUFF); end;       'Guidance'             : begin LearnSkill( 1240, 3 );  ShowHTML(HTML_BUFF); end;       'Mental Shield'        : begin LearnSkill( 1035, 4 );  ShowHTML(HTML_BUFF); end;       'Bless the Body'       : begin LearnSkill( 1045, 6 );  ShowHTML(HTML_BUFF); end;       'Bless the Soul'       : begin LearnSkill( 1048, 6 );  ShowHTML(HTML_BUFF); end;       'Concentration'        : begin LearnSkill( 1048, 6 );  ShowHTML(HTML_BUFF); end;       'Focus'                : begin LearnSkill( 1077, 3 );  ShowHTML(HTML_BUFF); end;       'Haste'                : begin LearnSkill( 1086, 2 );  ShowHTML(HTML_BUFF); end;       'Magic Barrier'        : begin LearnSkill( 1036, 2 );  ShowHTML(HTML_BUFF); end;       'Acumen'               : begin LearnSkill( 1085, 3 );  ShowHTML(HTML_BUFF); end;       'Berserker Spirit'     : begin LearnSkill( 1062, 2 );  ShowHTML(HTML_BUFF); end;       'Kiss of Eva'          : begin LearnSkill( 1073, 2 );  ShowHTML(HTML_BUFF); end;       'Regeneration'         : begin LearnSkill( 1044, 3 );  ShowHTML(HTML_BUFF); end;       'Empower'              : begin LearnSkill( 1059, 3 );  ShowHTML(HTML_BUFF); end;       'Wild Magic'           : begin LearnSkill( 1303, 2 );  ShowHTML(HTML_BUFF); end;       'Resist Shock'         : begin LearnSkill( 1303, 4 );  ShowHTML(HTML_BUFF); end;       'Agility'              : begin LearnSkill( 1087, 3 );  ShowHTML(HTML_BUFF); end;       'Decrease Weight'      : begin LearnSkill( 1257, 3 );  ShowHTML(HTML_BUFF); end;       'Advanced Block'       : begin LearnSkill( 1304, 3 );  ShowHTML(HTML_BUFF); end;       'Elemental Protection' : begin LearnSkill( 1259, 1 );  ShowHTML(HTML_BUFF); end;       'Arcane Protection'    : begin LearnSkill( 1354, 1 );  ShowHTML(HTML_BUFF); end;       'Divine Protection'    : begin LearnSkill( 1353, 1 );  ShowHTML(HTML_BUFF); end;       'Prophecy of Fire'     : begin LearnSkill( 1356, 1 );  ShowHTML(HTML_BUFF); end;       { Танцы }       'Dance of Fire'          : begin LearnSkill(  274, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Light'         : begin LearnSkill(  277, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Inspiration'   : begin LearnSkill(  272, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Mystic'        : begin LearnSkill(  273, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Concentration' : begin LearnSkill(  276, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Warrior'       : begin LearnSkill(  271, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Fury'          : begin LearnSkill(  275, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Earth Guard'   : begin LearnSkill(  209, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Protection'    : begin LearnSkill(  311, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Aqua Guard'    : begin LearnSkill(  307, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Vampire'       : begin LearnSkill(  310, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Medusa'        : begin LearnSkill(  367, 1 );  ShowHTML(HTML_DANCE); end;       'Dance of Siren'         : begin LearnSkill(  365, 1 );  ShowHTML(HTML_DANCE); end;       { Сонги }       'Song of Warding'        : begin LearnSkill(  267, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Invocation'     : begin LearnSkill(  270, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Wind'           : begin LearnSkill(  268, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Hunter'         : begin LearnSkill(  269, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Life'           : begin LearnSkill(  265, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Earth'          : begin LearnSkill(  264, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Water'          : begin LearnSkill(  266, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Flame Guard'    : begin LearnSkill(  306, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Vitality'       : begin LearnSkill(  304, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Storm Guard'    : begin LearnSkill(  308, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Vengeance'      : begin LearnSkill(  305, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Meditation'     : begin LearnSkill(  363, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Renewal'        : begin LearnSkill(  305, 1 );  ShowHTML(HTML_DANCE); end;       'Song of Champion'       : begin LearnSkill(  364, 1 );  ShowHTML(HTML_DANCE); end;       { Passive }       'Armor Mastery'          : begin LearnSkill(  142, 5 ); LearnSkill(  244, 3 ); ShowHTML(HTML_PASSIVE); end;       'Light Armor Mastery'    :       begin          LearnSkill(  227, 50 );          LearnSkill(  233, 47 );          LearnSkill(  236, 41 );          LearnSkill(  252, 45 );          LearnSkill(  258, 33 );          ShowHTML(HTML_PASSIVE);       end;       'Robe Mastery'    :       begin          LearnSkill(  234, 41 );          LearnSkill(  235, 41 );          LearnSkill(  251, 45 );          ShowHTML(HTML_PASSIVE);       end;       'Heavy Armor Mastery'    :       begin          LearnSkill(  231, 50 );          LearnSkill(  232, 52 );          LearnSkill(  253, 43 );          LearnSkill(  259, 33 );          ShowHTML(HTML_PASSIVE);       end;       'Weapon Mastery'         :       begin          LearnSkill(  141, 3 );          LearnSkill(  249, 42 );          LearnSkill(  250, 42 );          ShowHTML(HTML_PASSIVE);       end;       'Boost HP'               : begin LearnSkill(  2116 ); ShowHTML(HTML_PASSIVE); end;       'Boost Mana'             : begin LearnSkill(  2136 ); ShowHTML(HTML_PASSIVE); end;       'Fast HP Recovery'       : begin LearnSkill(  2128 ); ShowHTML(HTML_PASSIVE); end;       'Fast Mana Recovery'     : begin LearnSkill(  2297 ); ShowHTML(HTML_PASSIVE); end;       'Anti Magic'             : begin LearnSkill(  146, 45 ); ShowHTML(HTML_PASSIVE); end;       'Magic Resistance'       : begin LearnSkill(  1473 ); ShowHTML(HTML_PASSIVE); end;       'Quick Recovery'         : begin LearnSkill(  1643 ); ShowHTML(HTML_PASSIVE); end;       'Fast Spell Casting'     : begin LearnSkill(  2283 ); ShowHTML(HTML_PASSIVE); end;       'Critical Chance'        : begin LearnSkill(  2283 ); LearnSkill( 4086, 1 ); ShowHTML(HTML_PASSIVE); end;       'Critical Power'         :       begin          LearnSkill(  1936 );          LearnSkill( 40851 );          ShowHTML(HTML_PASSIVE);       end;       'Quick Step'             : begin LearnSkill(  1692 ); ShowHTML(HTML_PASSIVE); end;       'Esprit'                 : begin LearnSkill(  1718 ); ShowHTML(HTML_PASSIVE); end;       'Acrobatic Move'         : begin LearnSkill(  2253 ); ShowHTML(HTML_PASSIVE); end;       'Boost Attack Speed'     : begin LearnSkill(  1683 ); ShowHTML(HTML_PASSIVE); end;       'Boost Evasion'          : begin LearnSkill(  1983 ); ShowHTML(HTML_PASSIVE); end;       'Boost Breath'           : begin LearnSkill(  1952 ); ShowHTML(HTML_PASSIVE); end;       'Final Fortress'         : begin LearnSkill(  2913 ); ShowHTML(HTML_PASSIVE); end;       { Moob Skills }       'P. Atk. Modifiers'           : begin LearnSkill( 4410, 22 ); ShowHTML(HTML_MOOB); end;       'M. Atk. Modifiers'           : begin LearnSkill( 4411, 22 ); ShowHTML(HTML_MOOB); end;       'P. Def. Modifiers'           : begin LearnSkill( 4412, 22 ); ShowHTML(HTML_MOOB); end;       'M. Def. Modifiers'           : begin LearnSkill( 4413, 22 ); ShowHTML(HTML_MOOB); end;       'Strong Resistance to P.Atk'  : begin LearnSkill( 43761 ); ShowHTML(HTML_MOOB); end;       'Resist M.Atk'                : begin LearnSkill( 4116, 10 ); ShowHTML(HTML_MOOB); end;       'Resist Archery'              : begin LearnSkill( 4071, 10 ); ShowHTML(HTML_MOOB); end;       'Resist Physical Attack'      : begin LearnSkill( 4084, 10 ); ShowHTML(HTML_MOOB); end;       'Resist Dagger'               : begin LearnSkill( 42736 ); ShowHTML(HTML_MOOB); end;       'Resist Two-handed Weapons'   : begin LearnSkill( 44285 ); ShowHTML(HTML_MOOB); end;       'Resist Swords'               : begin LearnSkill( 44275 ); ShowHTML(HTML_MOOB); end;       'Resist Dual-Sword Weapons'   : begin LearnSkill( 44265 ); ShowHTML(HTML_MOOB); end;       'Resist Blunt Weapons'        : begin LearnSkill( 44255 ); ShowHTML(HTML_MOOB); end;       'Resist Hand-to-hand Weapons' : begin LearnSkill( 44245 ); ShowHTML(HTML_MOOB); end;       'Resist Mental Derangement'   : begin LearnSkill( 43896 ); ShowHTML(HTML_MOOB); end;       'Resist Paralysis'            : begin LearnSkill( 43386 ); ShowHTML(HTML_MOOB); end;       'Resist Pole Arm'             : begin LearnSkill( 43796 ); ShowHTML(HTML_MOOB); end;       'Resist Sacred Attack'        : begin LearnSkill( 43376 ); ShowHTML(HTML_MOOB); end;       'Resist Dark Attack'          : begin LearnSkill( 43336 ); ShowHTML(HTML_MOOB); end;       'Resist Hold'                 : begin LearnSkill( 42876 ); ShowHTML(HTML_MOOB); end;       'Resist Sleep'                : begin LearnSkill( 42856 ); ShowHTML(HTML_MOOB); end;       { Epic }       'Earring of Antharas'         : begin LearnSkill( 35581 ); ShowHTML(HTML_EPIC); end;       'Earring of Orfen'            : begin LearnSkill( 35601 ); ShowHTML(HTML_EPIC); end;       'Earring of Zaken'            : begin LearnSkill( 35591 ); ShowHTML(HTML_EPIC); end;       'Necklace of Valakas'         : begin LearnSkill( 35571 ); ShowHTML(HTML_EPIC); end;       'Ring of Baium'               : begin LearnSkill( 35611 ); ShowHTML(HTML_EPIC); end;       'Ring of Core'                : begin LearnSkill( 35631 ); ShowHTML(HTML_EPIC); end;       'Ring of Queen Ant'           : begin LearnSkill( 35631 ); ShowHTML(HTML_EPIC); end;       'Frintezza''s Necklace'       : begin LearnSkill( 36041 ); ShowHTML(HTML_EPIC); end;       { Other }       'Party Recall'                : begin LearnSkill( 1255, 2 ); ShowHTML(HTML_MOOB); end;       'Return'                      : begin LearnSkill( 1050, 2 ); ShowHTML(HTML_MOOB); end;       'Summon Friend'               : begin LearnSkill( 1403, 1 ); ShowHTML(HTML_MOOB); end;       'Resurrection'                : begin LearnSkill( 1016, 9 ); ShowHTML(HTML_MOOB); end;       'Dash'                        : begin LearnSkill(    4, 2 ); ShowHTML(HTML_MOOB); end;       end;   end; end.

вот вопрос если взять инфу изОффтоп
о максимальном лвл доступного для изучение скила
и добавить в скрипт так чтоб скил учился текуший +1и так
до макс лвл

Последний раз редактировалось TAMBIK, 05.05.2009 в 18:56.
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